package com.service.atf.reply.ac;

import com.service.atf.base.model.*;

/**
 * User: luotao
 * Date: 12-2-27
 * Time: 16:34:00
 */
public class ObjectFactory {


    private static TFCheckpoint tfCheckpoint = new TFCheckpoint();

    private static TFLogin TFLogin = new TFLogin();

    private static TFLogout logout = new TFLogout();

    private static TFGameEnter gameEnter = new TFGameEnter();

    private static TFGameExit replyGameExit = new TFGameExit();

    private static TFGameComplate gameComplate = new TFGameComplate();

    private static TFTrade trade = new TFTrade();

    private static TFCharge charge = new TFCharge();

    private static TFDraw draw = new TFDraw();

    private static TFRefund refund = new TFRefund();

    private static TFBingo bingo = new TFBingo();

    private static TFStart tfStart = new TFStart();

    private static TFEnd tfEnd = new TFEnd();

    private static TFReg TFReg = new TFReg();

    public static TFReg getTFReg() {
        return TFReg;
    }

    public static TFCheckpoint getTfCheckpoint() {
        return tfCheckpoint;
    }

    public static TFStart getTfStart() {
        return tfStart;
    }

    public static TFEnd getTfEnd() {
        return tfEnd;
    }

    public static TFBingo getBingo() {
        return bingo;
    }

    public static TFRefund getRefund() {
        return refund;
    }

    public static TFCharge getCharge() {
        return charge;
    }

    public static TFDraw getDraw() {
        return draw;
    }

    public static TFTrade getTrade() {
        return trade;
    }

    public static TFGameComplate getGameComplate() {
        return gameComplate;
    }

    public static TFGameExit getReplyGameExit() {
        return replyGameExit;
    }

    public static TFLogin getTFLogin() {
        return TFLogin;
    }


    public static TFLogout getLogout() {
        return logout;
    }

    public static TFGameEnter getGameEnter() {
        return gameEnter;
    }
}
